![]() So my experience was prob a little different then most. I still recommend seeing this in 2D, perhaps IMAX. This didn't happen often, but it happened sometimes. But there are parts in the peripheral side of the screen where it gets weirdly cut off into the aether or stay unfocused as if you were watching 3D without the 3D glasses. For the parts that it works, it looks alright. Strange as well and got the same experience.Īs always 3D is still a miss. And I wouldn't say it was for this movie. So all the additional sensory layers on top of 3D are a miss. It was more like if someone had an air spray called sea breeze and used that. The smell was a nice touch but I feel like the cycle through the same smells and it wasn't exactly what sea breeze would smell like. I see someone get shot, but I got shot? What? But you aren't in the POV of the person getting shot, so the experience just causes a dissonance. Or you would feel a thunk in your back as if shot by an arrow. There were moments where someone would get shot and they would blow wind so you can feel the intensity. It isn't granular or in sync enough with the movie for it to be a positive add. I don't mind the jostling seats, but it's the same kind of motion and same kind of intensity. I also didn't like the 4DX and it's for the same reasons you have. I was also in a pretty bad mood by the time the movie started, since it was 25 minutes of ads/trailers, some of which were 4DX enabled and followed the same stupid non-logical JUST TOSS THEM LIKE A SHIT SALAD. "Better TOSS THE SEAT AROUND!" Guy got punched, "KICK 'EM IN THE BACK!" Someone's shooting? "Blast of air to the back of the head!" Instead: A fish gets shot and is flopping around. Camera sweeping through a scene? Make the seats match the motion. I was expecting the effects to make sense in the context of the movie: Soaring through the sky? Sweeping seat motions. It didn't occur to me that the 4DX program probably wasn't some "James Cameron Approved" thing, but instead was probably done by a toddler playing "Bop It" with the "Throw the seat around", "Punch the seat", and "Blow air at the back of their head" controls. It was like trying to watch a movie while riding a mechanical bull, with a kid aggressively kicking the seat behind you and blasting you with spitballs. I might do that soon honestly, so I can actually focus on the movie.ĮDIT: I didn't even mention the flashing lights, loud wind machines, the weird spritzer-spray thing, the weird musky scents, the vibrations, or the things that poke you in the back anytime anyone gets hit with an arrow. My curiosity about 4DX got the better of me, but god I wish i just saw this in IMAX 3D. I was worried it would feel like being on Star Tours for 3+ hours and it was somehow worse than that. Just a truly unpleasant way to view a film. I can't imagine any movie benefiting from 4DX. All of the big actions scenes in the movie - the scenes I really want to be able to focus on to appreciate the crazy visuals - are impossible to appreciate because the seats shake you around so much you can't even focus on the screen. The seats jostle you around so violently, whether there's some big helicopter explosion or just a kid kind of playfully dancing around. I love rides! What a fun idea to make going to the movies feel like a ride! My brain essentially refused to believe it.I've been curious about 4DX for a little while now, and thought it would be fun or at least funny to try it out with Avatar: The Way of Water. While I was looking at a tableau of blue-skinned aliens riding giant winged sea-snakes across a luminous sea, I tried to remind myself that literally nothing on the screen exists in the real world. Because underwater photography already has a kind of hyperreal clarity, the shift to HFR is less noticeable, and it’s also when the movie pulls out its most dazzling National Geographic–style imagery. After its first hour, The Way of Water takes places not in the first movie’s tropical jungle but around and in the ocean, and HFR plays very different under the sea than it does on land. (Broadly speaking, the movie renders dialogue and character-based scenes in more film-like fashion and applies HFR to action sequences and landscapes.) But over the course of the movie’s three-plus hours, I grew more used to it, and by the second time I saw the movie, I noticed it even less. My reaction to watching Avatar: The Way of Water in HFR started off the same way, even though Cameron applies the HFR more selectively than Jackson did. ![]() Michael Keaton’s Batman May Be Back, but It’ll Never Feel the Same Pixar’s New Movie Is So Bad It Makes Me Worry About the Studio’s Future This Bestselling Author Says Publishers Rejected His New Thriller Because He’s White. What Do You Do With a Geriatric Teen Hunk? Mindy Kaling’s Netflix Hit Found the Perfect Solution. ![]()
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